Player: Events must play themselves out to aesthetic, moral and logical conclusion.
Guildenstern: And what's that, in this case?
Player: It never varies — we aim at the point where everyone who is marked for death dies.
Guildenstern: Marked?
Player: Between "just desserts" and "tragic irony" we are given quite a large scope for our particular talent. Generally speaking, things have gone about as far as they can possibly go when things have gotten about as bad as they can reasonably get.
Guildenstern: Who decides?
Player: Decides? It is written.
Guildenstern: And what's that, in this case?
Player: It never varies — we aim at the point where everyone who is marked for death dies.
Guildenstern: Marked?
Player: Between "just desserts" and "tragic irony" we are given quite a large scope for our particular talent. Generally speaking, things have gone about as far as they can possibly go when things have gotten about as bad as they can reasonably get.
Guildenstern: Who decides?
Player: Decides? It is written.
Player : Events must play themselves out to aesthetic, moral and logical conclusion.
Guildenstern : And what's that, in this case?
Player : It never varies — we aim at the point where everyone who is marked for death dies.
Guildenstern : Marked?
Player : Between "just desserts" and "tragic irony" we are given quite a large scope for our particular talent. Generally speaking, things have gone about as far as they can possibly go when things have gotten about as bad as they can reasonably get.
Guildenstern : Who decides?
Player : Decides? It is written.
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